This problem has been solved by GMS2’s workspaces. Previously when you had just a single place for all of your windows, it could get pretty tedious… So cluttered – no place to keep all those windows at… The new workspaces change the way GameMaker works. Fortunately, you can disable them by going to Preferences -> Object Editor. As trivial as it might seem, it definitely starts to get annoying at some point. The two comment lines event code editors aren’t needed every time you create a new one. You can also drag your event tabs away from the object and open them as new windows or new tabs. #Clean up event game maker 2 docs2 code#Text you type at the start of your code after /// shows up after the event name. They can be used to check if a global/instance variable exists, return the names of all the variables in an instance or use the variable names as strings to get/set a value. The new variable functions are very useful as well. In the id argument you can specify the instance/object you want to destroy (if different than the instance running the code) and in the destroy_event argument you can specify if you want the Destroy event of the instance(s) being destroyed to run or not (using true or false). Previously when it just destroyed the instance running the code without any other functionality, GMS2 adds two new optional arguments for the function: instance_destroy(id, destroy_event) The instance_destroy() function is now better than ever. Variables you create are now recognized and will be shown in auto-complete while typing. The GML is inherently the same, with a few additions and some changes here and there (like the new Camera system and the new instance_create functions). This is what I was most excited about when I decided to upgrade. It’s improved and more feature-rich than ever. The new sprite editor is a heck of an advancement over the previous one. Now this is something I absolutely love about GMS2. There’s a new folder called Notes where you can create text files. Now you have to make them as normal sprites. One change is the removal of the Backgrounds folder. You can now create new views with your own folders for arranging assets in a customized way. The resource panel functions the same way as the previous one. It also opens up more quickly than the previous GMS 1. #Clean up event game maker 2 docs2 Pc#I’ve used it on a PC that is almost the same as the lowest required spec and it works perfectly fine. #Clean up event game maker 2 docs2 skin#Under Preferences -> General Settings -> Workspace, you can change the skin to either Dark or Light. It is also more customizable, as you can move the panels and docks around and place them wherever you like. The GUI looks a lot more beautiful, as you can already see from the screenshots above. So, now you can do a lot more in D&D than you could before. There are also a lot of new actions, like loops, switch, data structures, buffers, ini files, etc. Update: You can use a mix of DnD and GML in a project. Nice change for GML users who didn’t require all those D&D actions sitting around there. On creating a new project, you can choose between GML(coding) and Drag & Drop. So, your project is either D&D or GML. Although the games created by the engine do work on them. #Clean up event game maker 2 docs2 upgrade#For some countries, the Steam price is lower than the upgrade price. However, if you own any paid version of the previous GameMaker: Studio 1.x, you get special discounts which are available until 9th April.Īlso, check it out on Steam. Note that there is a free demo version that you can use to test the software, however it can’t produce games and has restrictions on the number of resources you can make. You have to purchase it to be able to produce games.
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